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Review: Evil Genius Deathray


I am going to put this out there first instead of at the end of the article like I normally do because I want you to back this game. Check out the kickstarter here for Evil Genius Deathray.

Over the last weekend I attended the Treasure Coast Comic Con, and had a blast. While there I was able to play a demo of a game called EVIL GENIUS DEATH RAY. I feel the need to put that in all caps because in my head it is said in the voice of Dr. Evil from Austin Powbe164a6f2abb63da0d0b9ebfb4ace207ers. The creator reminded me of a mad scientist. He had awesome wild white hair and a scientist coat on… but what got me the most was his passion for his game. Not to mention the games marketing genius was dressed like Batman.

After playing a game I can understand why he has so much passion for it. It was absolutely a blast to play.

The jist of the game is YOU are an Evil Genius. You need to build your death ray (seen above) by assembling the parts, and destroy the other evil genius’ death rays in order to reign supreme. A full description of how to play the game can be seen at their kickstarter and because I want you to go and check it out, I am not going to give you any more on game mechanics than that.

I will tell you some of the things I loved about it though. The game itself is full of puns and nerdy references. I played the genius Kerry Gan who was able to block any attack once a game. Cause she is just that awesome.


This is what I sat in on my death ray. Men In Black got nothing on my egg seat.


And of course I had to fire them fffffffazers cause you know… you mad bro.

Overall, this game was awesome. The art ingenious and the creators and directors are passionate. Best of all – It’s three guys who love games making a game, backed by gamers. Can’t get more indie developer than that.

Now to go build my Evil Genius Death ray and terrorize the neighbor’s cat.

(No animals were harmed in the creation of this death ray, they did however chase around a red light on the floor for hours until given tuna.)

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ESO Review: Crafting



I love crafting. I have spent entire games leveling from crafting alone and The Elder Scrolls Online has scratched my crafting itch in much the same manner that Skyrim did. In this review I will take a look at ESO:TU’s crafting system. While this is not a guide it is intended to give potential crafters an overview of how to craft in ESO and the benefits of doing so. I will only be able to go over the basics in this review and hope that if you are looking for a more indepth overview you look up some of the more detailed guides out there for the specific craft you are trying to level.

The Basics

There are six crafts total.

The Equipment Crafts: Blacksmithing, Woodworking, and Clothing.

The Provisioning Crafts: Alchemy, Provisioning, and Enchanting.

Each craft has its own materials. The equipment crafts have the same mechanics: Refine materials, Creation, Deconstruction, Improvement, and Research. The Provisioning crafts have different mechanics from one another based on the item in question. Provisioning relies on looted recipes, Alchemy on discovering traits of reagents, and enchanting on combining runestones in a specific order.

Gathering Ingredients

Each craft has ingredients that can be gathered in world. You can find these in barrels and crates or growing in the countryside. You can also improve skills in your skill menu under the crafting tab to increase your ability to see these items inworld.

Crafting Stations



You can find crafting stations in most major cities and sometimes hidden stations in the world. Hidden stations will help you to craft specialized items so be on the lookout for them for later use down the line when you are out exploring. Personally I like Davon’s Watch in Ebonheart for my crafting as every station is near one another and I work all the crafts I can at once.


The Equipment Crafts: Blacksmithing, Woodworking, and Clothing








These three crafts have the same mechanic. At each station you can refine ingredients you have gathered: ore, cloth, leather, or wood. You then create items from those materials based on what station you are working at the time. You can deconstruct items found in world to gain ingredients. However you should not just deconstruct everything you come across. Some items grant more “inspiration” from deconstruction while others are more useful being used as a learning tool via the research tab. When researching keep in mind it can take a long time to learn a trait. The longest I have encountered so far is 12 hours. So carefully review your items before deconstructing them. As you level up each craft you will be able to put skill points into that craft for certain benefits.

Improvement : You can use certain materials to improve your creations, though without skills invested the chances of improvement are low and you risk losing the item you just created. When improving keep an eye on the chance for success and weigh your options.

The Provisioning Crafts: Alchemy, Provisioning, and Enchanting

These crafts vary in mechanics so I will review each one separately.



Alchemy in ESO is very similar to alchemy in Skyrim. With a few exceptions. There are less ingredients to gather and less combinations possible.


Solvents as seen above are the way the level of the potion being made is decided. Only one solvent is used per creation however with the right skills the alchemist can make more than one potion with a single solvent.


Above is a list of the various reagents. You can use two reagents (so I have seen so far, though I believe it is possible to add more in later levels) per creation. I will not go over the different traits associated with each reagent so there are no spoilers. However you can eat one of each reagent to learn its first trait and only its first trait. After that it is a matter of combining the right ones in order to get the potion desired. There are anti traits on some of them to keep the balance between the different reagents, which cancel out certain traits.



Enchanting is the creation of glyphs which can be applied to armor, weapons, and jewelry. It is accomplished through the combination of runestones which are found throughout the world. There are three types of runes. Potency Runes, Essence Runes and Aspect Runes.

If we wanted to enchant a weapon with Fire damage each rune would tell the glyph how to create that enchantment via the following formula:

  • The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’. It also determines how high level you must be to be able to use the Glyph.
  • The Essence rune tells the glyph what kind of damage it does, in this case ‘Fire Damage’. It determines the attribute or stat that the enchant affects.
  • The Aspect Rune tells the glyph how much damage it does, in this case ’15’. In short, the Aspect rune determines the quality of the Glyph. As you can see in the pic above, I have several circular runes in varying colors.

As you learn the different runes and “translate” their properties you will be able to combine them to create potent enchantments for your gear.



No I wont make you a sandwich. Provisioning works differently than any other crafting skill. It relies on recipes that are dropped in world or sold in guild stores in order to create items of various levels and types. So far I can make tea, alcoholic drinks, fruity dishes, vegetable dishes, and meat dishes. Each dish buffs you for a certain amount of time and you can increase the length of the buff timer through skills. As you gain more recipes and higher abilities you will make better food with better and longer buffs. Provisioning is so far my favorite and I have entirely too many ingredients and too few recipes.

Crafting Writs

Crafting Writs

When you first start crafting you will find quests in the fighter and mages guild in Davon’s Watch that will certify you in each of the crafts. I am not certain where the certification quests are in the other alliances.

You can certify in all of them. I know the quest dialog is confusing but trust me here.

Certification essentially is “Go get me 10 maple, refine it, craft me a bow, awesome, you are certified, go do some writs.” Pretty simple for each one.

Once certified you can pick up crafting writs from the boards nearby. You can see what they look like in the above pic. Once you have a writ create the items in question and then turn them in to the consortium. They will grant you satchels of crafting goodies, everything from materials to maps to where there are lots of materials in world. They also grant character XP based on your level and the item crafted.

Crafting Addons

I highly suggest you get some addons that help with inventory management, showing if you know a recipe or not, and showing if an ingredient you have is used in a particular recipe. This is kinda vital if you intend to work with provisioning especially as you pick up ingredients non stop. Also – LOOT EVERYTHING. It helps. I sell the ingredients in the guild store that I do not currently have recipes for because I quickly run out of space.

I hope this post helped to give you an overview of crafting in ESO. I love it but it is time consuming. I also suggest you get a good crafting guild to help. I am in Craftaholics United and they have been super helpful! If you would like to meet me ingame send me a message to @Gorawyn

Happy Crafting

Geeky Gorawyn





ESO Review: A Second Look at The Elder Scrolls Online



As many of my readers know, I am a hardcore Skyrim fan.  I have played it so long and for so many hours now that I have developed odd habits in the game. Like collecting boots off people and then placing them inside a single room of my house. I have leveled characters completely from crafting and building houses. Run around using Th’uum to push NPC’s off cliffs, or did my best to make my horses fly via giant.

Skyrim is one of my favorite games and Bethesda is one of my favorite developers. So when The Elder Scrolls Online was announced I was one of the first to jump into the beta test line and get on board with that.

The first beta test weekend I was invited to arrived. I had downloaded early but when I went to log in on that Friday night, I was unable to do so. They did not get the issue fixed until the next day and then I only had a few hours to play.

Needless to say I went into the beta test frustrated. Coupled with that frustration was that the test that weekend was for the PVP aspects which you cannot access till you reach level 10. The leveling system in ESO is very slow. So I did not even reach level 6 in the weekend I played.

When the invite to the next weekend came to my inbox. I ignored it. I was disappointed in many things ESO had to offer during the beta.

I knew it would be glitchy but overall the game just did not make me want to play it. It felt like one huge grindfest with very little reward.

So I did not go back.

Then my good friend Reikon who runs a multi-game guild with me called Paradox  told me he had two keys to ESO and wanted to give it another shot. He offered me a key and I reinstalled the game.

I decided to give it another look with less frustration involved and once the game had really had time to develop. Boy was I impressed.

After a full 9 hours straight of playing I am only level 7, and I never even noticed how low my level was because I was having so much fun just playing the game.

Some major differences that I have noticed at this point in the game are the justice system, the death recap, and the dye systems. There are many other aspects that have been tweaked over the time I was gone that have significantly improved gameplay but they are too numerous to review in one session so I will focus on these three to begin with and review others as they impact my gameplay.


The Justice System

When I first tried ESO there was no genuine Justice System. You could just random do crimes without repercussion. Now every single crime can lead to punishment. You can steal, murder NPC’s, pickpocket, and break into homes now but not without possible repercussion.


Bounty is how crime is accounted for in ESO. There are multiple levels of Bounty on your person and NPC’s and guards will act according to the level of bounty you have on you when you are around them.

Disreputable, Notorious, and Fugitive

At the lowest level you are generally disregarded unless you directly approach a guard. At higher levels guards will chase you down and demand you pay, and at the highest level guards will outright try to kill you.

You can lower your bounty via various ways but most often you just end up having to pay.

The good news? If no one sees you there isn’t anyone to put a bounty on your head.


In general things in peoples homes and shops can be stolen. The item tooltip when you mouse over it will show in the color red with the option to steal. If an NPC or guard sees you steal something you will have to pay a fine, do it enough and your bounty will go up.

Stolen goods must be sold to special merchants in Outlaw Refuges where criminals can’t be attacked or stopped by Enforcers).


NPC’s now have inventories you can pickpocket from. Crouch behind them and target them to have the option to pickpocket.


Most NPC’s can now be murdered. Other NPC’s will react if they see you murdering someone. You cannot murder key NPC’s that are vital. I have not checked yet if there is a timer for respawn on murdered NPC’s but I think it would be awesome if they didn’t have one or had a very very long one.

Enforcers vs Outlaws

An aspect I haven’t really explored is the role of the Enforcer. You can uphold the law and PVP kill those whom you find committing crimes or having bounties high enough. To become an enforcer find the Enforcer tower and speak to the NPC there. You will be given a tabard that enables you to see the crime bounties of all visible players when you have it on and can then elect to PVP those who have committed crimes.

Overall really digging the Justice System. I haven’t played with it much yet because before I go delving into being chased by every guard everywhere, I want to get a good handle on the game.


The Dye System

One of the coolest additions I came across in my playing of ESO is the dye system. Dye stations are found in at least one city in every major area and using them is simple. Activating the dye station like any other crafting station will bring up the above menu.

Each dye is unlocked via achievements and you can view the achievement needed for every dye presented. As an achievement hunter in most games myself I really like this. Visible rewards for spending hours to get that achievable? I’m sold.

Some might be turned off by the achievement aspect but honestly unlocking the lower tier ones has been happening just as I play the game and not even actively searching out achievements. I imagine the higher tier ones are going to take some work but when I have the set I want, I will be proud to show off my hard earned colors.

death recap

The Death Recap

Last but not least. (Yea I did that.) The death recap. This addition was nice. I like being able to see what enemy was killing me with what skill after death. I imagine this comes in handy in raiding when you are trying to see what you were missing, not avoiding, or what stupid you happened to be standing in. The recap tells you what was hitting you over the last few hits and how much damage it did to you and tells you how you might even the odds in the future based on your skills and armor rating. It also informs you of the killing blow with a skull and crossbone symbol next to it.


Way to go ESO, you managed to bring me back. You haven’t quite stolen me from SWTOR but I do now feel like I am playing multiplayer Skyrim with an awesome storyline. I can’t wait to check out becoming a werewolf or vampire. I love the crafting system and a review will be coming in the future on this. I did not expect to have quite this much fun after an abysmal beta experience and wish I had given ESO a shot again sooner.

Added note on ESO – Addons are available and I would highly recommend that returning players and veterans alike go check out http://minion.mmoui.com/ and get the addon manager for ESO. Works like Curse’s addon manager but covers ESO. In my opinion the Lootdrop addon for ESO is a very necessary addition to your game.


Vape Review: The Magma RDA


At my birthday party my good friend Reikon presented me with this RDA. Prior to this I had been only using tanks and had not really gotten into dripping, other than occasionally sampling his drip when he was over.

He told me when he gave it to me that it was difficult to build on but would at least give me something to start out with.

When my brand new IpV4 came in, Reikon came by and taught me a few things about building coils. So for the first week I was using the coils he had built on there.

Then I had to build my own coil.

The wire I used is 26 gauge. The wick is standard cotton wicking from Cotton Bacon. Which can be purchased here at Lightening Vapes.  I love this cotton, tastes great and easy to use.

I made two coils and put them on the Magma. First thing I noticed was there was not much room to build on the magma itself. While you can technically put two coils on here I found very quickly that the Magma works better having just one. Primary reason is airflow. The air flow comes in from the bottom in two small holes. When you add in wicking from two coils it restricts the airflow and the coils produce intense amounts of heat.

The next issue I had was no matter how tightly I built the coils they were hitting the sides and causing low resistance. I had to spend quite a bit of time tweaking them to sit correctly. Removing one of the coils made this task a bit easier as well as increased the airflow.

Next was the issue of leakage. The wicking well and the airflow holes are in line with one another so there initailly was leakage. I get around this by painting my wick with juice instead of dripping directly in. The problem here is that makes this a rda that is not easily transported as you will need to disassemble the top to rejuice and you must do so more frequently than say direct drip.

I managed to get the coil to fire at .7 Ohms. which is pretty decent in my opinion for a first build. I run it at 20-30 Watts depending on how big a cloud I really want.

On the plus side the biggest selling point of the rda is that it produces flavor at a maximum. Other rdas I have had the privilege to try produced better clouds but this one is definitely a flavor chaser if you spend the time to work with the limitations of the design.

Overall I like this RDA and it will remain one that I use, however I do think I will be searching for a new one to use more frequently as this one is not as user friendly as I would like.

If this review was helpful to you please feel free to share it. If you would like me to review your product please feel free to contact me via facebook, twitter, or email. 

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Unspoken Twitter Etiquette


Twitter – A place where everyone can say how they feel about anything, as long as they can do so in 140 characters or less.

Over the last few weeks I decided to start expanding my reader base. I looked at my current blog readers and realized many of them found me through links on Twitter. This surprised me because at the time I did not have a large base of followers on Twitter. In fact I knew very little about Twitter at all. When I post a blog it goes live on every GeekyGorawyn outlet. Website, Tumblr, Facebook, Google +, and yes… Twitter.

In light of this information I thought expanding my followers on Twitter would be in my best interest. Knowing nothing about Twitter, of course I dived in head first. I followed everyone and everything relevant. Gaming, vaping, some of my favorite YouTubers, Developers (ones I have worked with and many I have not), Official Twitters and a few random Joes. Then BAM Twitter goes off the deep end and tells me I have an issue and cannot follow any more people till people actually start following me on Twitter.

I sat there kinda dumbfounded, “But Twitter, why did you cut me off? I like these people, things, games and that random dog who has a twitter account for some reason.”

Twitter said, “No… you have a follow addiction problem, you are cut off. Go create content.”

So… I did. I posted up a blog piece review on a game I enjoy and went to bed.

Next day… I wake up to 300 new people following me.  I had no idea what to do with that. I was flabbergasted.

Now I am a southern gal, and where I am from you thank people when they do good by you. So I started the journey that first day to individually thank each person. Yea… I did that. Then I noticed on my now active feed things like #hashtags and #followback #Welcometweet and so on and so forth, and some of them were coming so fast I thought, “There is no way any person is sitting at a computer all day thanking every person by hand for every follow. Then I clicked a link for a program that does it all for you.


This handy dandy tool helped me to understand some basic etiquette on Twitter.

Apparently it is polite to #followback people.

Then I remembered that Twitter wouldn’t let me follow all these new people because of my previous bout of follow mania.

As I removed people and more were added to my followers I began following those wonderful folks who wanted to hear what I had to say back. Now I also came across a new phenomena, people unfollow you because you aren’t quick enough to follow them.

Over the course of this learning experience with Twitter, I have learned a few things.

1. Keep it real. No one cares or pays any real attention to tweets that are asking for followers or are just rude spouts of profanity. Tweet about the stuff you care about and take the time to actually type out some tweets, instead of relying on apps alone.

2. Get a good app to send out welcome tweets and messages directing to your place of interest. However don’t sound like a bot in your auto messages. (I am still working on this.)

3. Take the time to actually respond to DM’s. You might make a friend or three and gain some loyal followers instead of random people who will drop you at the first chance.

4. Follow your followers. If they are taking the time to follow you… they are more than likely into the same things as you.

5. RT things that are fun or interesting. There is a lot of “RT this and I will follow you.” or “RT this for followbacks.” I think this is uncool with the exception of accounts set up strictly for retweeting (Many of which don’t RT things like that). There is a big difference between RT me and I will follow you and “RT *insert funny quote* *business ad* *service provided* ect ect”. I know I personally wanna see RT’s that are interesting.

6. Trending topics are fun. Hashtagging them while talking about them is a way to get people on board. If a certain game is trending, I will hashtag it and give my thoughts on the game.

7. Respond to your followers tweets when they interest you. We aren’t supposed to be following each other so we can see who has the biggest follower number, we follow because we are interested in the quality content that others produce.

8. Subs on youtube…. asking for subs on youtube isn’t a bad thing. Don’t spam my inbox with requests to sub to your channel. I check them all out and will sub if I enjoy the channel, or if you have taken the time to actually talk to me.

Overall I think Twitter is a great communication tool. Sometimes I feel lost in the sheer enormity of it, but I like that I am meeting new people from all over the place and I value my followers. Stick with me and as soon as twitter say I can drink from the follow stream again, I will get all of my loyal readers on my follow list.


Geeky Gorawyn

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New Apartment, New Internet, and Designing a Minecraft Room

So in the last week we moved to a new apartment (still moving our stuff over), went on a road trip to see my kids, (Over 30 hours in drive time alone), went to court over custody of my son (still not done yet), and transferred over all the essentials, (electric, water, rent and INTERNET).

Needless to say this week has been hell, and it is not even done yet.

While traveling my husband and I discussed games we enjoy, cause that’s what gamer couples talk about… video games. We talked a lot about how we will decorate my son’s room when he comes home.

Tyler, my son, loves minecraft. It is a game the whole family gets into. Granted the hubby and I usually marathon for a week or so and then move on to other games but Tyler could live in minecraft world. So Jax (the hubby) and I decided to paint his room like a minecraft room inside a house.

For inspiration we have been looking at different rooms online and this is the final decision –http://shadowbinders.com/new-minecraft-bedroom/

I like the simplicity of the design, however I think I will be adding in some texture to the individual bricks. Tyler has asked for a red blanket and white sheets. Luckily I have the perfect blanket. I intend to purchase some wall clings as well to put in there.

I want to do something spiffy for his night stands and desk but not sure on that one yet. I would also really like to add in the library/enchanting table on the small accent wall. I will post pictures as the project is being completed.

Proud gamer mom!

Geeky Gorawyn

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Response to SU:SD’s Review of Cards Against Humanity


After reading Shut Up & Sit Down’s review of Cards Against Humanity I was forced to reevaluate how I felt about the offensive card game sitting on my shelf.

My conclusion was simple. Nope. Still love it.

SU:SD stated a few absolutes about the game.

Jokes aren’t Lego. Cards Against Humanity gives you two or sometimes three pieces to snap together, and it tells you you’re done. That’s it. And you know what? Often, many of these combinations aren’t very good.

Cards Against Humanity seriously limits its shelf life. Its cards will become familiar. The thrill, if any, will wear off and nobody can be shouting “…it’s amputees!” with the same enthusiasm the tenth time over.

But yeah, sure, beyond the limits of this system, I (obviously) think Cards Against Humanity is a bad game because its content isn’t funny.

I fundamentally don’t think that Cards Against Humanity is a funny game. The cards create jokes, but that isn’t what makes people laugh. The laughter comes from the giddy thrill of behaving in a way that we know is taboo.

I hate Cards Against Humanity because it’s shit.

If it’s part of the “face” of modern board gaming, it’s also the pervert’s moustache and smug grin. Fittingly for a game so in love with stereotypes, Cards Against Humanity is every horrible stereotype of a nerd snickering in the corner. It is every person ready to lecture you on how humour must sometimes offend, boldly dragging their Auschwitz joke up to the moral high ground. It is the manifestation of an internet asshole.

But that’s not why I hate it. I hate it because it’s shit.

I will try to address these points as best I can.

First lets address the mechanics – Jokes as Legos. The simplicity of the game is in and of itself a selling point. No one enjoys setting up a game of Munchkin Board Game, when you have a large group of friends over. The simple act of separating the two piles and drawing the appropriate hand size makes this game easily accessible in large groups. It isn’t limited to a small group of 3-6. The vagueness of the game and rules allows for a free flow of conversation and versatility to move to new activities whenever the group decides to. There is no obligation to finish the game. Just playing it was amusing enough. As for the combinations not being good… I will disagree. It takes some degree of wit to create combinations that are good. The cards are not at fault if the combo fails. The player is.

Next on the list of possible failure is the shelf life of the game. The game itself is limited by the amount of cards the creators put into the game. However there are three awesome things that really make that point… well… pointless.

Expansions – revitalize the game and keep the money flowing into the hands of the developers to give us more expansions. And if you have issues with expansions revitalizing a game, you might want to go ahead and sell your Munchkin, Magic, and Fluxx cards.

Blank Cards – Cards Against Humanity gives you the ability to make your own cards. Adding in your own brand of tasteless humor.

Adding onto the Blank cards and mechanics aspects is that you can recreate the entire game completely on your own.

And last but not least the comment that it isn’t funny. It is called low brow humor for a reason. I would posit a response that if it isn’t funny then why are the millions of people who play the game laughing so hard?

My primary issue with the way that the game was addressed by SU:SD is that they (self professed lovers of games and a part of our subculture of geekyness) did in this review to nerds, geeks,  and gamers alike exactly what they say the game does to cultures and people everywhere. They stereotyped us as individuals so base and cruel as to take this game seriously.

We don’t. When I sit around a table with my buddies and play this game, I’m not laughing at it because it’s a “giddy thrill of behaving in a way that we know is taboo” I am laughing at the pure ridiculousness of the combinations and the atrocities contained within those combinations. I’m not offended by the game any more than I am by George Carlin.


In some way I think playing Cards Against Humanity gives us the freedom to laugh at the hard things we don’t like about society. It is aptly named Cards AGAINST Humanity.

Watch the news and you will see that Humanity is failing. War, famine, rape, lack of basic human rights, murder, and any number of atrocities can be see on a regular basis via any media outlet you happen to be watching or connected to. We cannot avoid them but somehow we are expected not to talk about them, and certainly not allowed to make fun of them.

I read during my research on this subject a quote that I think addresses this controversy perfectly.

Controversy is either funny or offensive. It’s your choice. Everyone recognizes that these are terrible shocking things that if taken seriously would be absolutely indefensible, but they are not taken seriously, which is where the humor lies. Personally I would rather make light of the terrible things in the world in my leisure time with friends, than spend every moment in outrage.

Spend your life making the world a better place, but do take a break from life from time to time to laugh at it. -Sven

So I will leave you with that. You can laugh or cry. But if you are taking this game seriously then perhaps you should reconsider playing games and please for your own sake don’t play any video game ever. Stick with Monopoly where you get to pretend to be a land tycoon and raise the rents on your invisible tenants while systematically wiping out all competition. 



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